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Fallout 4 Low Texture Mod

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Blurrys/low res textures? - posted in Fallout 4 Mod Troubleshooting: Running a challenging survival modded FO4, Ive encountered a very irritating bug/problem which gives random objects very low res textures making them very blurry which is very distracting. I had this problem before and used enbs shadow boost to fix the issue, but obviously with the creation club update being a plague to our. Fallout 4 Low resolution textures fix (LOD BUG) Mod. Posted by 2 years ago. Fallout 4 Low resolution textures fix (LOD BUG) Mod. I came back to FO4 two years since my last play-trough, and I found it irritating, since nobody posted proper guide for this. (Fixes that work on some very specific setups only etc, answer in.

ULRT – Ultra Low Resolution Textures

Some people don't have very nice GPUs. This is a fact.
However, those people would still like to be able to run Fallout 4.
I would like to help those people.

That is why I have taken ~15,000 textures and converted them to an incredibly low 32 pixel size.
You may be wondering ‘why 32 pixels when you can just make it 16, or 8, or 4?'
This answer to that is it's ugly. 32 pixels was the perfect size to make a massive performance increase while keep everything from looking bland. I tried to make sure that every textures remains colorful and vibrant, while simple and easy on those with lower end computers.

However, you will just have to try it for yourself in order to see.

IF YOU ARE HAVING ANY TROUBLE WITH THIS MOD
1. Disable other textures mods, I can't be held responsible if someone else's mod is conflicting with this one
2. Verify your file integrity in Steam
3. If all else fails, message me. Try to be as specific as possible if the problem is a single texture. I can't hunt through 15,000 for one problem. .eds files.

Example of Texture Quality Scaling from Black Ops III

And here's what we get in Fallout 4:

Fallout 4 Texture Quality Comparison

Above: We found Waldo!

Effectively no difference. The only texture set for which there is a visible difference is the one with the trash can (and fallen sign), wherein the dilapidated signage exhibits lower resolution rust texturing and less sharp lettering on the nearby tapestry. The rest are effectively identical in visual output.

Test Methodology

We tested using our 2015 multi-GPU test bench, detailed in the table below. Our thanks to supporting hardware vendors for supplying some of the test components.

NVidia's latest 358.91 Fallout 4 drivers were used for testing, including the Fallout 4 optimizations. The latest AMD Catalyst drivers (15.11 beta) were used for testing. Game settings were configured to 'Ultra' with 'ultra' overrides where not selected, 'Medium,' and 'Low' presets at 1080p, 1440p, and 4K resolutions. Once we determined which settings provided a reasonable level of load for appropriate video cards, we forged forward testing those configurations on our suite of GPUs.

Fallout

Each scenario was tested for 30 seconds identically, then repeated three times for parity. We tested in Diamond City, the first major township the player reaches. We found parts of Diamond City to produce highly intensive load, with a performance gap as wide as nearly 60% in some instances. This makes Diamond City a poorly optimized region of the game that represents a mixed load scenario; our test run begins with the camera pointed toward a heavily occupied region of the city, then moves around a much less intensive corridor. The result is a mixed GPU load that is 100% reproduceable and representative of real-world play experiences.

Our above video shows the course we used. This was chosen for its reproducibility and reliability during test. Benchmarks which do not precisely emulate our course taken will vary in results, depending on what area of the game they were executed.

GN Test Bench 2015NameCourtesy OfCost
Video Card

Battleship movie in tamil single part. This is what we're testing!

--
CPUIntel i7-5930K CPU$580
MemoryKingston 16GB DDR4 PredatorKingston Tech.$245
MotherboardEVGA X99 ClassifiedGamersNexus$365
Power SupplyNZXT 1200W HALE90 V2NZXT$300
SSDHyperX Savage SSDKingston Tech.$130
CaseTop Deck Tech StationGamersNexus$250
CPU CoolerNZXT Kraken X41 CLCNZXT$110

Average FPS, 1% low, and 0.1% low times are measured. We do not measure maximum or minimum FPS results as we consider these numbers to be pure outliers. Instead, we take an average of the lowest 1% of results (1% low) to show real-world, noticeable dips; we then take an average of the lowest 0.1% of results for severe spikes.

Fallout 4 Ultra Low Textures Mod

We used similar texture comparison methodology to our GTA V & Witcher 3 texture comparison articles. The Titan X was put to use for benchmarking.

For purposes of this graphics comparison, we took easily replicable steps on each texture resolution setting to ensure accuracy of results. All graphics settings were configured to their maximum value on the 'graphics' tab, with the exception of anti-aliasing (FXAA). Screen resolution was set to 4K for the screenshots, but benchmarks were taken at 1080p and 4K (only reporting on 1080).

We traveled to preselected locations. Once there, we stood on designated 'landmarks' and took the screenshots.

Mod
Texture

We face two issues with presentation of screenshots as data: They're massive, consuming large amounts of server bandwidth and greatly hindering page load time, and they're comparative, so we've got to find a way to show multiple shots at once. In order to mitigate the impact of each issue, we used a selection marquee of 546x330, selected a detailed portion of the 4K image, and then pasted it into the documents shown below. There is no scaling involved in this process.

Because file sizes were still an issue, we then scaled the finalized document into an 1100-width image, embedded in this article.

1080p Texture Quality FPS Impact on 980 Ti

The performance delta measures-in at less than 1FPS on average:

Confused at Bethesda's Purpose

Fallout 4 texture optimization mod

I'm not sure I understand why texture quality is present as an option. We were able to pinpoint a few rare instances where the textures actually changed between Medium and Ultra, the two opposing points on the settings scale. When it requires work to find the change, and when the FPS delta is as insignificant as it is, it's tough to say what the setting really is doing for anyone. The signs look the same, the armor looks the same, the character clothing looks the same, the ground looks the same, the walls look the same. It's that one fallen sign and the 'tapestry' (for lack of a better name) where we see the difference, along with a few similar objects throughout the entire game.

If you're trying to get a few FPS out of a setting, this isn't the place to go. We'd recommend tweaking volumetric lighting and shadow distance first, where we saw gains in the respective ~12% and ~16% ranges.

That said, bottlenecking on VRAM could be a problem for users with older 1GB cards and maybe on 2GB cards. If encountering VRAM bottlenecks, dumping textures to 'high' will resolve some of this.

Fallout 3 texture mod

Each scenario was tested for 30 seconds identically, then repeated three times for parity. We tested in Diamond City, the first major township the player reaches. We found parts of Diamond City to produce highly intensive load, with a performance gap as wide as nearly 60% in some instances. This makes Diamond City a poorly optimized region of the game that represents a mixed load scenario; our test run begins with the camera pointed toward a heavily occupied region of the city, then moves around a much less intensive corridor. The result is a mixed GPU load that is 100% reproduceable and representative of real-world play experiences.

Our above video shows the course we used. This was chosen for its reproducibility and reliability during test. Benchmarks which do not precisely emulate our course taken will vary in results, depending on what area of the game they were executed.

GN Test Bench 2015NameCourtesy OfCost
Video Card

Battleship movie in tamil single part. This is what we're testing!

--
CPUIntel i7-5930K CPU$580
MemoryKingston 16GB DDR4 PredatorKingston Tech.$245
MotherboardEVGA X99 ClassifiedGamersNexus$365
Power SupplyNZXT 1200W HALE90 V2NZXT$300
SSDHyperX Savage SSDKingston Tech.$130
CaseTop Deck Tech StationGamersNexus$250
CPU CoolerNZXT Kraken X41 CLCNZXT$110

Average FPS, 1% low, and 0.1% low times are measured. We do not measure maximum or minimum FPS results as we consider these numbers to be pure outliers. Instead, we take an average of the lowest 1% of results (1% low) to show real-world, noticeable dips; we then take an average of the lowest 0.1% of results for severe spikes.

Fallout 4 Ultra Low Textures Mod

We used similar texture comparison methodology to our GTA V & Witcher 3 texture comparison articles. The Titan X was put to use for benchmarking.

For purposes of this graphics comparison, we took easily replicable steps on each texture resolution setting to ensure accuracy of results. All graphics settings were configured to their maximum value on the 'graphics' tab, with the exception of anti-aliasing (FXAA). Screen resolution was set to 4K for the screenshots, but benchmarks were taken at 1080p and 4K (only reporting on 1080).

We traveled to preselected locations. Once there, we stood on designated 'landmarks' and took the screenshots.

We face two issues with presentation of screenshots as data: They're massive, consuming large amounts of server bandwidth and greatly hindering page load time, and they're comparative, so we've got to find a way to show multiple shots at once. In order to mitigate the impact of each issue, we used a selection marquee of 546x330, selected a detailed portion of the 4K image, and then pasted it into the documents shown below. There is no scaling involved in this process.

Because file sizes were still an issue, we then scaled the finalized document into an 1100-width image, embedded in this article.

1080p Texture Quality FPS Impact on 980 Ti

The performance delta measures-in at less than 1FPS on average:

Confused at Bethesda's Purpose

I'm not sure I understand why texture quality is present as an option. We were able to pinpoint a few rare instances where the textures actually changed between Medium and Ultra, the two opposing points on the settings scale. When it requires work to find the change, and when the FPS delta is as insignificant as it is, it's tough to say what the setting really is doing for anyone. The signs look the same, the armor looks the same, the character clothing looks the same, the ground looks the same, the walls look the same. It's that one fallen sign and the 'tapestry' (for lack of a better name) where we see the difference, along with a few similar objects throughout the entire game.

If you're trying to get a few FPS out of a setting, this isn't the place to go. We'd recommend tweaking volumetric lighting and shadow distance first, where we saw gains in the respective ~12% and ~16% ranges.

That said, bottlenecking on VRAM could be a problem for users with older 1GB cards and maybe on 2GB cards. If encountering VRAM bottlenecks, dumping textures to 'high' will resolve some of this.

Fallout 4 Low Texture Mods

- Steve 'Lelldorianx' Burke.





broken image